How to Play

Your job: keep the pantry stocked.

Your critter moves, eats, builds and fights on its own. You control the food supply, a gentle nudge, and four decisions that shape who it becomes.

10food to start
+5more every 10 seconds
+18energy per meal
0energy, and the run is over

Controls

ActionMaciPhone
Drop a food pelletClick anywhereTap anywhere
Nudge a stuck critterNNudge button, bottom left
Choose a trait1 or 2, or click a cardTap the left or right card
Restart after game overR, then confirmTap the screen

Pickups

New pickups drop onto the map every 7 seconds. Your critter collects them on its own.

Tool

Lets it harvest wood, build walls, dig pits and hit back. Holds up to 3.

Seed

Planted when it feels safe. Grows into a tree that blocks predators and gives wood.

Armor

Absorbs one predator hit per point. Holds up to 3.

2× XP boost

Rare and glowing. Doubles every XP gain for 10 seconds.

The four big decisions

At milestones 10, 20, 30 and 40 the game pauses and you pick a trait. Each one permanently re-weights your critter's drives.

Milestone 10
Bold InstinctsHunts aggressively, fear response reduced.hunt +0.40 · fear −0.25
or
Cautious MindHeightened danger sense, freer exploration when safe.fear +0.40 · curiosity +0.30
Milestone 20
ScavengerPrioritizes tools and armor pickups.scavenge +0.55
or
ForagerSeeks food urgently, harvests trees faster.hunger +0.35 · harvest +0.35
Milestone 30
ArchitectBuilds and defends walls more aggressively.territory +0.65
or
Apex HunterPursues and consumes predators when able.hunt +0.60 · fear −0.20
Milestone 40
DominantAggressive drives amplified across the board.hunt +0.50 · territory +0.40
or
EnduringMasters balance between survival and exploration.hunger +0.40 · curiosity +0.40

What goes on in its head

Seven drives compete. The most urgent one decides what your critter does next.

Fear
A predator is inside its danger sense.
Hunger
Energy is low, or food is lying around.
Scavenge
A tool, seed or armor pickup is nearby.
Harvest
It has a tool, needs wood, and a tree is close.
Hunt
It can eat predators and one is nearby.
Territory
It has tools and wood, and a predator approaches.
Curiosity
Nothing urgent is happening.

Keeper's tips

  • Drop food close to the critter when energy runs low, not across the map.
  • Check where predators are before you drop food. Your critter will change course toward it.
  • Use the nudge when your critter gets cornered or stuck.
  • The 2× XP boost is worth chasing as long as nothing is chasing you.