Crawler
Stage 1Wide, flat and twitchy. The first thing to come sniffing at the edge of the map.
Predators creep in from the edges and evolve as your critter does. Up to eight hunt at once. Each one chases while your critter is inside its interest range, searches the last place it saw it, then gets bored and wanders off.
Wide, flat and twitchy. The first thing to come sniffing at the edge of the map.
Long-legged and patient. Notices you from further away and keeps looking longer.
All spikes. The first predator that takes two hits to put down.
Horned and head-down. Fast enough to run down a careless Scout.
An armour-plated hexagon. Three hits, and it doesn't lose interest easily.
The glowing top of the food chain. Arrives in sieges once your critter reaches milestone 35.
Siege waves ignore the usual predator cap. You get a three-second “Siege incoming!” warning. Use it to drop food where your critter can defend.
Built between the critter and the nearest threat. 3 durability, upgradable to 5.
Dug when there's no wood. Each pit swallows two predators before filling in.
Absorbs one predator hit per point. Carry up to three.
Snaps on when predators close in and destroys one on contact.
A pulse that clears every nearby predator.
Predators within 180 pt break off the chase for 4 seconds. 12-second cooldown.