Bestiary

Things that want to eat your critter

Predators creep in from the edges and evolve as your critter does. Up to eight hunt at once. Each one chases while your critter is inside its interest range, searches the last place it saw it, then gets bored and wanders off.

Crawler

Stage 1

Wide, flat and twitchy. The first thing to come sniffing at the edge of the map.

Speed
34 Interest range
190 Gives up after
1.8s Health
1

Stalker

Stage 2

Long-legged and patient. Notices you from further away and keeps looking longer.

Speed
42 Interest range
210 Gives up after
2.1s Health
1

Ravager

Stage 3

All spikes. The first predator that takes two hits to put down.

Speed
50 Interest range
230 Gives up after
2.4s Health
2

Alpha

Stage 4

Horned and head-down. Fast enough to run down a careless Scout.

Speed
58 Interest range
250 Gives up after
2.8s Health
2

Titan

Stage 5

An armour-plated hexagon. Three hits, and it doesn't lose interest easily.

Speed
66 Interest range
270 Gives up after
3.2s Health
3

Leviathan

Stage 6

The glowing top of the food chain. Arrives in sieges once your critter reaches milestone 35.

Speed
74 Interest range
290 Gives up after
3.8s Health
3
Siege · From milestone 35

Every 45 seconds, four Leviathans.

Siege waves ignore the usual predator cap. You get a three-second “Siege incoming!” warning. Use it to drop food where your critter can defend.

How your critter fights back

WallsTool + wood

Built between the critter and the nearest threat. 3 durability, upgradable to 5.

Pit traps2 tools

Dug when there's no wood. Each pit swallows two predators before filling in.

ArmorPickup

Absorbs one predator hit per point. Carry up to three.

Reactive ShieldMilestone 20

Snaps on when predators close in and destroys one on contact.

ShockwaveMilestone 30

A pulse that clears every nearby predator.

Territory PulseMilestone 35

Predators within 180 pt break off the chase for 4 seconds. 12-second cooldown.